balance mod (
balancemod) wrote in
balance_logs2019-11-08 03:54 pm
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Entry tags:
- ace attorney: franziska von karma,
- ace attorney: maya fey,
- ace attorney: mia fey,
- ace attorney: phoenix wright,
- cowboy bebop: spike spiegel,
- danganronpa: kokichi oma,
- danganronpa: maki harukawa,
- digimon: erika mishima,
- doki doki literature club: monika,
- doki doki literature club: natsuki,
- doki doki literature club: sayori,
- doki doki literature club: yuri,
- final destination: alex browning,
- fire emblem: flayn,
- good omens: aziraphale,
- good omens: crowley,
- homestuck: dave strider,
- jjba: guido mista,
- kingdom hearts: hayner,
- kingdom hearts: roxas,
- legend of zelda: zelda,
- love live: honoka kousaka,
- marvel: loki,
- my hero academia: izuku midoriya,
- nier: 2b,
- original: christine delacroix,
- original: ferran gallagher,
- original: mira delacroix,
- overwatch: jesse mccree,
- overwatch: soldier 76,
- percy jackson: piper mclean,
- persona: minato arisato,
- persona: ryuji sakamoto,
- persona: shinjiro aragaki,
- red vs blue: agent washington,
- red vs blue: leonard church,
- rwby: blake belladonna,
- rwby: ruby rose,
- the good place: chidi anagonye,
- the good place: eleanor shellstrop,
- the good place: michael,
- the idolm@ster: nana abe,
- trigun: nicholas wolfwood
Field Mission 6: A Day in Thay, Part 1
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![]() ![]() Ready or not, rested or not, it's time to get moving, Reclaimers. You've got a very, very long day ahead of you. And another one. And another one. And, you get the joke. Early Friday morning, with the Director there to see them off, the Reclaimers load up into the Bureau's transportation orbs for the sixth time since this whole ordeal began, and make their way to about a mile or two outside of Thay. It's important to try to stick to the story, at least — that you're all visitors from a faraway school, here to spend some time with the students and faculty of Boarbumps. As much as Lucretia would have liked to join you, she can't. None of the other leading members of the Bureau of Balance can. Whoever enters Thay, after all, is entering a bubble, after all. A time trap. Nobody will be able to leave until the Relic, the Lamp of Undoing, is either retrieved or destroyed. Someone needs to be able to continue if you all can't. 1. SEVEN O'CLOCK ALREADYAs we noted in the OOC post, prompts on this log will be a quick few sentences of specific things happening during each hour. It's expected that Reclaimers will be seeing all of these events multiple times! So feel free to play with them as you see fit. If you're not sure if something you want to do would warrant a roll, please ask us in the RNG thread. ![]() ○ The Reclaimers have arrived in Thay, much to the curiosity of the highly intelligent, occasionally highly ... suspicious ... residents. Nevertheless, they recognize you as visiting, esteemed students, and, though perhaps still suspicious, welcome you into their fold. Also, as a note: Every time the relic is used, time is reset to this moment. ![]() ○ Afternoon classes at Boarbumps begin, starting with a lecture on the magical circuits of the common toad. If you happen to sit in on this one, as a visitor from another school, you may be asked to assist in the dissection. You will be heckled by the rest of the class as deemed fit. ![]() ○ The second afternoon class at Boarbumps begins. Are you three or four time loops in and in desperate need of a nap? This class, The History of Boarbumps, is for you. You will be treated to a long and droning lecture about how the students attending during Boarbumps' very first semester banded together to stop a particularly plucky troll. Which you'd think would be an interesting tale. It is not. ![]() ○ The third and final afternoon class at Boarbumps — Fighting with Fire — begins. The professor, known to be slightly more unorthodox in her teaching methods, will recruit any Reclaimer who happens to be there to defend themselves from the students' incoming fireball spells. The potency of the fireballs themselves range from the tickle of a candle, to that one time you ate a ghost pepper, to one particularly fiery spell that might actually hurt you. ![]() ○ There's a slight catastrophe over in the Town Square. That is to say, a giant spider seems to have escaped from Boarbumps and is terrorizing the vendors, to everyone's surprise. Subdue or dispatch it, it's up to you. ![]() ○ Cleanup of whatever damage the spider did is underway. In the meantime, the faculty of Boarbumps and the Hermetic Order of Red Wizards invite the Reclaimers to a small dinner in one of the public meeting rooms at the Red Keep. Every member of the Red Wizards are present, aside from Onerion Wyvernspur and Brian Darling. ![]() ○ No matter where you are in Thay, you'll feel the ground rumble underneath your feet. The residents largely pass it off as an earthquake, but will note that they have become much more frequent lately. ![]() ○ With a sudden loud roar, the ground of the town square suddenly begins to split. People, shops, and everything else begin to drop into the chasm, despite the Red Wizards, and everyone else's, attempts to save them. 2. OOC: A SPECIAL SHOUTOUTYou are welcome to keep track of how your character experiences these time loops as much or as little as you're comfortable with — we'll also be tracking what you all are doing! Our Minato player Kel came up with some extremely snazzy coding if you would like to track how each loop plays out for your character more closely. Thank you, Kel! Of course, this is completely optional. Keep up with as much as you'd like, have fun as you see fit, and we hope you enjoy this mission! |
no subject
His first target is something on the smaller side, so it's easier to hide on his person but not something that's necessarily easy to steal (as in an item deeper in the keep, rather than one right by the front door) and has those sweet rogue skills to help. Namely thieves' tools for locks and potential traps/triggers for alerting guards, cat burglar and mage hand legerdemain here. If he gets caught and thinks he can lie his way out, he has silver tongue and his +2 to lying as well. If things seem a little more difficult than he expected, he's got the riveting rod and smaller metal rod to smack it with. Giving it his all here.
What he wants to do is learn if you can adjust your plans successfully enough through the loops, using knowledge from your previous loop, to make even a difficult plan a success and how long it'd take, OR if there just so happens to always be something standing in your way no matter what you try! And he'll stop if it seems to be the latter. On the flip side, if he does have relative success, he'll attempt to steal a somewhat larger item to retest and cement his theory. (And partially because crimes are fun.)
He's also paying attention to see if anyone happens to show any signs at all of recognizing him between loops as well. If this is a separate roll, I'll take it! And any DC is fine.
no subject
To double-check: A failure on attempting to steal something/smooth talk his way out of getting caught will result in Kokichi being executed, per the OOC post. Are you okay with this?
no subject
no subject
The wizard is not happy, as you can imagine. He begins to immediately drag Kokichi out by the collar, intent on demonstrating to Kokichi exactly what happens when one steals valuables from The Red Keep.
And with an 11, he just barely manages to convince the wizard that it was an honest mistake from a visiting student. Kokichi is turned loose, minus the pen, and minus a success at stealing — but he is at least still alive.
Note: We know you said he would try again, with a new strategy! If you do decide to go ahead with it, let us know what it is — since he's trying to steal valuables, though, it will cost another roll.
no subject
But that doesn't deter him after just one attempt. His next attempt and strategy is to, first, go at a different time of day in the hopes that a wizard without such a keen eye is there. Or, preferably, none at all. He'll go for the pen again, sticking still to something small and easily hidden.
His grand escape this time, whether it be stealthily because nobody has caught him or in a hurry because someone's on his tail, is to use Cat Burglar to try and scale the nearest wall with a window to escape through and then, if he makes it out, book it. However, if it seems he won't make it, he'll give the Riveting Rod a try here to buy himself a little more time. And he aims to blend in with and disappear into the crowds of Thay.
He is absolutely aware that they have got to have at least one wizard with Detect Magic, and is just going to hope his hide and seek skills will help him avoid them, looking for, well. Part of any crowd that seems like they might have their own magical valuables on them to use as decoys. Once again, any DC is fine!
no subject
While Shuichi is able to scramble his way into the Keep just fine, and he is able to locate a magic item to pilfer just fine, he unfortunately discovers too late that the item isn't stored out in the open for the taking, it's heavily booby trapped. This is one of Rainer's, er. Less conventional methods of gathering case studies for her necromancy.
There's no clear indication of how he tripped the trap, and it happens instantaneously and without pain — Shuichi is more or less incinerated where he stands. Later on, a skeleton sweeps him up and brings him to Rainer's private study, but thankfully, she is too busy to be reanimating anybody before the loop resets.
On Shuichi's end, it feels as if no time had passed at all. In one instant, he is taken out, and in the next, he is standing, disoriented, right where he was at 12 p.m., in a brand new loop.